************************************************************************ PLEASE READ FIRST – NOTICE: This manual was typed up on March 24th, 2006 by Joey Anderson for www.adventuresoflolo.com. This manual may be used on other websites as long as this notice is kept intact and not changed. ************************************************************************ Page 1: CARE OF YOUR GAME 1) Always make sure the power is off when inserting or removing the game pak from your computer. 2) This is a high precision game pak. Avoid subjecting it to extreme temperatures or shock. Store at room temperature. Never attempt to dismantle or open the game pak. 3) Do not touch the terminal leads or allow them to come in contact with water or the game circuitry will be damaged. 4) Never insert your fingers or any metal objects into the terminal portion of the computer. This can result in malfunction or damage. Page 2: ------------------------------------------------------------------------- THANK YOU ------------------------------------------------------------------------- for selecting this exciting new game from HAL AMERICA, INC., “HAI”. Please read this instruction booklet to ensure proper handling of your new game, and then save the booklet for future reference. THE STORY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 HOW TO USE THE CONTROLLER . . . . . . . . . . . . . . . . . . . . 4 HOW TO PLAY THE GAME . . . . . . . . . . . . . . . . . . . . . . . . . . 5 DISPLAY OF THE MAIN SCREEN . . . . . . . . . . . . . . . . . . . . . 6 ITEMS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 ENVIRONMENT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 MAGIC SHOTS AND POWER . . . . . . . . . . . . . . . . . . . . . 9 & 10 CHARACTERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 GAME OVER AND CONTINUE . . . . . . . . . . . . . . . . . . . . . . . 12 Page 3: THE STORY To save the country of Eden from the Great Devil’s destruction the King of Eden dispatched Princess LALA to seek help. Prince LOLO was requested to accompany LALA back to Eden. On the way back, The Great Devil kidnapped LALA right in front of LOLO. To save Eden and rescue LALA, Prince LOLO went to the Devil’s Haunted Castle. LOLO is not blessed with strength or agility but possesses great courage, high IQ and a lot of patience. Can LOLO save LALA after solving an almost endless series of mazes? Page 4: HOW TO USE THE CONTROLLER *Please Note - An image of the NES Controller is shown with lines pointing to parts of the controller, on the other end of the line is instructions, I will type out what part of the controller the line is pointing to, and the text shown.* D-Pad: Used to move LOLO around. B: Used to use MAGIC SHOTS or POWER OPTIONS. Select: Used to give up the game. * Please Note - Now below is just text that does not have a line to any part of the controller* When you come to a deadlock or notice wrong actions halfway, press SELECT. The game is given up, but you can challenge it again. Page 5: HOW TO PLAY THE GAME (1) Game Start. Press the START button when the Title screen appears. The words START and PASSWORD will be shown. If you are playing the game for the first time, press the START button one more time and the game will begin. From the second game onward, move LOLO to PASSWORD with the control pad and press the START button. The screen is replaced with a password entering screen. Choose the letters with the control pad and enter them with the ‘A’ button. When this is done, you may continue the game from the room you last completed. (2) Taking Heart Framers. Take the HEART FRAMERS by moving LOLO. Many monsters will block LOLO’s way. Confine them using the EMERALD FRAMERS, MAGIC SHOTS and POWER OPTIONS. (3) Clearing of A Room. When LOLO takes all the HEART FRAMERS on the screen, a chest will open containing a Jewel. Removing the Jewel clears the room. The Castle has TREES, ROCKS, FLOWER BEDS, RIVERS, and DESERTS. Page 6: DISPLAY ON THE MAIN SCREEN *Please Note – The following page has a screenshot of a Room with lines pointing to things on the screen. Without the image, this is pointless, so I will type out what the lines say, and try and describe what the things on screen look like. I know this has no purpose, it is just to show what is on Page 6 of the manual.* Heart Framer – A Square with a heart shape inside. Number of Lolo’s remaining – Showing the number under the Lolo image, on the top right corner of the screen. Number of available Magic Shots – Pointing to the number below the amount of remaining Lolo’s. Power Display – Pointing to the 3 box with “PW” above it on the bottom right corner. Treasure Chest – Pointing to the treasure chest on screen, by the way, this is the first room shown in the screenshot. Monster – Showing a Snakey, Snakey’s are those Green characters that don’t harm Lolo. Not that you would know by the Screenshot, it is in Black and White. Lolo – Pointing to the hero of the game, LOLO! Page 7: ITEMS (1) HEART FRAMERS Heart-marked blocks represent HEART FRAMERS. When all HEART FRAMERS in the room are taken, the Chest opens showing a Jewel. The HEART FRAMERS protect LOLO from Monsters’ attacks (MEDUSA’s menancing gaze or flame-throwing GOL) It can not be moved. (2) SPECIAL HEART FRAMERS SPECIAL HEART FRAMERS are identical to regular HEART FRAMERS in appearance, bur have a hidden infinite power. By taking one, you can gain two MAGIC SHOTS. (3) EMERALD FRAMERS The green EMERALD FRAMERS can be moved by pushing them. Like HEART FRAMERS, EMERALD FRAMERS can protect LOLO from Monsters’ attacks and can confine them. (4) ONE-WAY PASSES LOLO cannot pass over the ARROW mark in reverse direction, but can enter through its side. LOLO can pass over the ARROW pushing an EMERALD FRAMER or an EGG. The direction of the ARROW can be changed using POWER. Monsters move in any direction regardless of the ONE-WAY PASS. Page 8: ENVIRONMENT (1) FLOWER BEDS LOLO can seek safety from the Monsters in the FLOWER BEDS, buy they will wait and pounce on LOLO when he leaves the FLOWER BEDS. (2) DESERTS LOLO can enter DESERTS freely, but his walking speed will be cut in half. (3) LAVA EGGS can not be floated over LAVA. LOLO can pass over it using POWER of a BRIDGE. He must hurry, or the BRIDGE may burn down from the heat. (4)BRIDGES LOLO and the Monsters may cross BRIDGES at any time. (5) TREES LOLO or active Monsters cannot pass through the trees. Neither can a MAGIC SHOT, but some Monsters’ attacks can go through the trees. (6) ROCKS Neither MAGIC SHOTS, Monsters’ attacks, LOLO nor active Monsters can pass through a rock, but you can destroy the rock by using the power of the Hammer. (7) RIVERS LOLO is able to keep EGGS afloat and ride them on the water. If the current is flowing, then LOLO will be able to cross the river. However, if the current is not flowing, he will sink on the spot. Page 9: MAGIC SHOTS MAGIC SHOTS MAGIC SHOTS become available when certain HEART FRAMERS are taken. A Monster hit with a MAGIC SHOT turns into an EGG. The EGG can be pushed around, but it will revert back to a Monster after some time. When shot with a second MAGIC SHOT, an EGG flies out of the screen and will not return for a while. After some time, it will reappear in the form of the Monster at its original position. The EGG may be floated to enable LOLO to cross rivers. Current flows only in specific directions. If there is no current flow, the EGG will sink and LOLO will be lost if he is on board. Page 10: POWER POWER When one of the marks shown below appears on the display, the indicated power may be used, but only after a HEART FRAMER has been taken. MAGIC SHOTS are not available when POWER is used. BRIDGES A Bridge Can be spanned by facing LOLO toward narrow rivers and pressing Button A. ONE-WAY PASSES The direction of a One-Way Pass can be changed by pressing Button A with LOLO facing the arrow. HAMMERS A hampering rock can be destroyed by using a Hammer. Press Button A with LOLO facing the rock. Page 11: CHARACTERS LOLO – The hero of the game. A brave prince who fights monsters. ROCKY – When faced with LOLO, he will dash forward to pin him down. SKULL - When all HEART FRAMERS are taken, SKULL will awaken and begin chasing LOLO. SNAKEY – A lovely harmless monster. GOL – GOL awakes when all Heart Framers are taken, and discharges a flame when LOLO passes in front of him. MEDUSA – When LOLO comes near, he will throw the Evil Eye. LEEPER – LEEPER will fall asleep after a head-on collision. ALMA – When coming to LOLO’s side, he will roll and dash against LOLO. DON MEDUSA – He throws a sword around him and moves within a limited range. Page 12: GAME OVER & CONTINUE () Game Over. if any of the following occurs, one LOLO will be lost from the number of remaining LOLOs displayed at the screen’s upper right corner. 1. When caught by Monsters SKULL or ALMA 2. When attacked by Monsters DON MEDUSA, MEDUSA OR GOL. 3. When lost in water or lava. 4. When you give up by pressing the SELECT button. The game is over when all LOLOs are lost. () TO CONTINUE When you come to GAME OVER, the screen will display the PASSWORD. If you would like to continue the game from where you left off, press the START button. The game will return to the Title Screen. Press the START button one more time. The words START and CONTINUE will appear. Press the START button. You are now able to continue the game from where you last left off.